TerraCard
Devlog
- January 09, 2025 by ThreeDuck/PLOF#patchnote, #update, #gamejam, #terracard, #pixelart๐ More Content, Fewer Bugs! ๐ Bug Squashed: Since the introduction of upgrades, there was a nasty bug making the game UNPLAYABLE after the first death. The required values for placing a card wer... Continue reading
- January 07, 2025 by ThreeDuck/PLOF#patchnote, #update, #terracard, #godotHello guys, I've got some exciting updates for you today, including a major new feature! ๐ฏ Right-click to rotate! You can now right-click to rotate your tiles any way you like, allowing you to plac... Continue reading
- January 06, 2025 by ThreeDuck/PLOF#patchnote, #terracard, #update, #gamejam, #godotPATCHNOTE / DEVLOG: English Version: ๐ฎ Hey folks! Today, we've got a few new updates for you. Let's start with the bugs: ๐ Bugs: A few performance optimizations. The music no longer stops when c... Continue reading
- January 04, 2025 by ThreeDuck/PLOF#patchnote, #terracard, #update, #gamejam๐Hello TerraCardians! Today's update focuses on minor bug fixes and a small rework of the experience system. Let's dive in! ๐Bug Fixes: Fixed a bug that could occur when drawing the last card. P... Continue reading
- December 30, 2024 by ThreeDuck/PLOF#hotfix, #patchnote, #devlog, #terracard๐ HELLO! ๐ I wanted to wait before posting an update because Iโm working on a major mechanic, but during my tests, I discovered a big bug! So hereโs a small update with a fixโand a little... Continue reading
- December 27, 2024 by ThreeDuck/PLOF#patchnote, #update, #gamejam, #terracardUPDATE DEVLOG : ENGLISH ๐ Water tiles are here! For now, they serve as map borders, replacing trees, which were far too abundant as a resource. In the future, as the map expands, these tiles will b... Continue reading